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Cooperative Shooter

Developers

airzac - scripting
jaydan - scripting
ack - modeling


This project is currently in development. (super in development that we haven't even come up with a name yet)
This is one of the first projects that I now have scripter friends to work with, which is a complete game changer to the complete freemodel scripts I've been dealing with.
Compared to my current projects, this one is pretty far ahead in development I'd say, with the first map and menu to be worked on for a demo release.
In terms of graphics and visulizations, this project is my best so far, considering the limiations of the roblox engines pushed to their limit.
I am very proud of the work we've done on this project and hopefully we get to push it to release soon.

Here are some of my work done on the game!

Sig Spear, I decided to make this the primary firearm for the game because it's in the United States Army Next Generation Squad Weapon (NGSW) program and the game takes in the future.

Low poly baked, one of the first times I've tried baking in my texturing software substance painter. I'd say it's one of my best models I've made.

I've spent a lot of time on the texturing and I think it was very rewarding. It was tough to nail that copper metallic look that the actual spear has.

Initial character creation plus props. Many people thought this was a first rendered image rather than a realtime photo from in studio.

Initial level design. Map to be designed around a port.

More or less concept design using existing assests.

Posing around the intial starting area of the level.

Main menu background design.